![]() ![]() ![]() Neither system is particularly well fleshed-out, though. Meanwhile, other Europeans competing for territory must be dealt with either diplomatically or militarily. I particularly appreciate the wagon train automation, which allowed me to designate which supplies should be imported and exported from each colony and then sit back and watch as the wagons redistributed them accordingly. Later in the game, automation becomes a necessity, as guiding the production of goods such as muskets on a large scale would be maddeningly complex. While the game has some impressive automation features for those averse to micromanagement, much of the joy early on comes from setting up your colonies just right - cultivating the land, training specialized colonists and assigning them to specific tasks, and building structures to enhance production. You must extract raw resources from the land and produce goods for sale back in Europe, and then spend the proceeds to recruit more colonists to expand your operation. ![]() As in Civ, you start by founding a single colony and exploring the map (random, or pre-made scenarios based on the Americas), but from there on out the challenge is entirely different Col is more about trade economics than warfare or diplomacy. ![]()
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